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ebb2dc3a15976e37b915a77b66e6de1f29d6bc09
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GameSetup
T
History
leper
9a2dfa3fc0
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs
#1778
.
...
This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
..
tests
Fix test
2011-05-07 00:14:17 +00:00
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
CmdLineArgs.h
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
2011-05-04 12:16:51 +00:00
Config.cpp
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs
#1778
.
2012-12-20 21:44:56 +00:00
Config.h
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs
#1778
.
2012-12-20 21:44:56 +00:00
GameSetup.cpp
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
2012-11-05 12:14:04 +00:00
GameSetup.h
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See
#764
.
2011-04-07 02:32:16 +00:00
HWDetect.cpp
Change hwdetect to handle slightly more cases with the water detection.
2012-11-07 10:53:37 +00:00
HWDetect.h
…
Paths.cpp
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data.
Fixes
#1145
.
2012-03-22 00:23:31 +00:00
Paths.h
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data.
Fixes
#1145
.
2012-03-22 00:23:31 +00:00