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historic_bruno
50782c1c1c
Fixes non-PCH build
...
This was SVN commit r13953.
2013-10-06 05:15:54 +00:00
..
GameSetup
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
scripting
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
2013-09-29 18:56:50 +00:00
tests
…
XML
Fixes non-PCH build
2013-10-06 05:15:54 +00:00
ArchiveBuilder.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
ArchiveBuilder.h
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
CacheLoader.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
CacheLoader.h
…
CConsole.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
CConsole.h
…
CLogger.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
CLogger.h
…
Compress.cpp
…
Compress.h
…
ConfigDB.cpp
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
2013-09-29 18:56:50 +00:00
ConfigDB.h
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
2013-09-29 18:56:50 +00:00
CStr.cpp
…
CStr.h
…
CStrIntern.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
CStrIntern.h
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
CStrInternStatic.h
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
DllLoader.cpp
…
DllLoader.h
…
Errors.cpp
…
Errors.h
…
FileIo.cpp
…
FileIo.h
…
Filesystem.cpp
…
Filesystem.h
…
Font.cpp
…
Font.h
…
Game.cpp
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
Game.h
…
Globals.cpp
…
Globals.h
…
Hotkey.cpp
…
Hotkey.h
…
Joystick.cpp
…
Joystick.h
…
KeyName.cpp
…
KeyName.h
…
Loader.cpp
…
Loader.h
…
LoaderThunks.h
…
Overlay.cpp
…
Overlay.h
…
Parser.cpp
…
Parser.h
…
Preprocessor.cpp
…
Preprocessor.h
…
PreprocessorWrapper.cpp
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PreprocessorWrapper.h
…
Profile.cpp
Fix profiler malloc count in debug mode on Windows
2013-09-29 14:43:14 +00:00
Profile.h
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Profiler2.cpp
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Profiler2.h
…
Profiler2GPU.cpp
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Profiler2GPU.h
…
ProfileViewer.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ProfileViewer.h
…
Pyrogenesis.cpp
…
Pyrogenesis.h
…
Replay.cpp
…
Replay.h
…
SavedGame.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
SavedGame.h
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Singleton.h
…
ThreadUtil.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ThreadUtil.h
…
TouchInput.cpp
…
TouchInput.h
…
UniDoubler.h
…
UserReport.cpp
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UserReport.h
…
utf16string.h
…
Util.cpp
…
Util.h
…
VideoMode.cpp
…
VideoMode.h
…
World.cpp
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
World.h
Implements skirmish maps, based on patch by sanderd17,
fixes
#1198
. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00