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eb29373ba77277f73ed55a67ec9100be16c0485c
0ad
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renderer
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gl
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vladislavbelov
f2519d92a0
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
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This was SVN commit r27564.
2023-02-28 16:56:36 +00:00
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Buffer.cpp
Adds Vulkan backend.
2023-01-10 20:22:20 +00:00
Buffer.h
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Device.cpp
Fixes GL ES version report after GL_INVALID_ENUM triggered by glEnable(GL_TEXTURE_2D).
2023-02-28 16:56:36 +00:00
Device.h
Adds preferred depth stencil format to renderer backend.
2023-01-06 23:07:50 +00:00
DeviceCommandContext.cpp
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceCommandContext.h
Implements framebuffer readback for Vulkan to allow screenshots.
2023-02-17 17:36:10 +00:00
DeviceForward.h
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Framebuffer.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Framebuffer.h
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Mapping.cpp
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Mapping.h
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PipelineState.cpp
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PipelineState.h
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ShaderProgram.cpp
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
ShaderProgram.h
Switches from per draw vertex attribute format to precompiled vertex input layout.
2023-01-06 00:39:25 +00:00
Texture.cpp
Ands new depth stencil format to support all combinations on Vulkan.
2023-01-12 06:32:52 +00:00
Texture.h
…