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eb20661e3494de89ae544e7e44bdcb56daf6f76b
0ad
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simulation2
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helpers
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ec2e2a84a4
Fix and improve
001c411cc2
.
...
This was SVN commit r18489.
2016-07-05 20:23:12 +00:00
..
Geometry.cpp
Pathfinder optimization,
fixes
#3541
.
2015-12-18 15:05:33 +00:00
Geometry.h
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
Grid.h
…
HierarchicalPathfinder.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
HierarchicalPathfinder.h
make const the new method introduced in
2451872731
2015-12-10 19:23:50 +00:00
LongPathfinder.cpp
Change profiling calls to get a better view of what is actually slow and what is not.
2016-06-25 13:12:35 +00:00
LongPathfinder.h
Remove an unused function (it was used by the old pathfinder).
2015-10-04 18:02:16 +00:00
Pathfinding.h
Fix and improve
001c411cc2
.
2016-07-05 20:23:12 +00:00
PathGoal.cpp
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
2015-11-11 20:50:02 +00:00
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid.
Fixes
#3612
.
2015-11-16 22:03:10 +00:00
Rasterize.h
…
Render.cpp
fix typo
2015-11-08 13:09:49 +00:00
Render.h
…
Selection.cpp
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00
Selection.h
…
SimulationCommand.h
…
Spatial.h
Constify Spatial.h a bit.
2016-01-13 00:20:22 +00:00