Files
0ad/binaries/data/mods/public/simulation/components/interfaces/UnitAI.js
T
2016-08-03 12:04:49 +00:00

34 lines
921 B
JavaScript

Engine.RegisterInterface("UnitAI");
/**
* Message of the form { "idle": boolean }
* sent from UnitAI whenever the unit's idle status changes.
*/
Engine.RegisterMessageType("UnitIdleChanged");
/**
* Message of the form { "to": string }
* where "to" value is a UnitAI state,
* sent from UnitAI whenever the unit changes state.
*/
Engine.RegisterMessageType("UnitAIStateChanged");
/**
* Message of the form { "to": number[] }
* where "to" value is an array of data orders given by GetOrderData,
* sent from UnitAI whenever the unit order data changes.
*/
Engine.RegisterMessageType("UnitAIOrderDataChanged");
/**
* Message of the form { "entity": number }
* sent from UnitAI whenever a pickup is requested.
*/
Engine.RegisterMessageType("PickupRequested");
/**
* Message of the form { "entity": number }
* sent from UnitAI whenever a pickup is aborted.
*/
Engine.RegisterMessageType("PickupCanceled");