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janwas 6267e13760 IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
Simulation.cpp: hoist retrieval of simulation pointer out of loop

This was SVN commit r6482.
2008-11-15 22:38:04 +00:00
..
collada
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dcdt/se
…
graphics
slight improvement, use ARCH_X86_X64 instead of ARCH_IA32||ARCH_AMD64
2008-09-27 10:23:05 +00:00
gui
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i18n
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lib
fix gcc compile error
2008-11-03 07:46:30 +00:00
maths
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network
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
pch
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ps
fixes to stack trace code under x64 (from work):
2008-09-27 10:05:11 +00:00
renderer
fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
2008-10-18 17:58:04 +00:00
scripting
…
simulation
IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
2008-11-15 22:38:04 +00:00
sound
file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
2008-09-20 17:42:43 +00:00
tools
fix: alpha map texture wasn't initialized, which caused crash if multiplayer -> host -> continue -> cancel
2008-10-18 17:58:04 +00:00
main.cpp
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test_setup.cpp
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