Files
0ad/source
janwas 6267e13760 IsEntityRefd now checks the entity pointer as well (avoids null pointer dereference in some cases - encountered during MP game).
Simulation.cpp: hoist retrieval of simulation pointer out of loop

This was SVN commit r6482.
2008-11-15 22:38:04 +00:00
..
2008-09-18 17:09:36 +00:00
2008-09-18 11:31:12 +00:00
2008-11-03 07:46:30 +00:00
2008-09-18 11:31:12 +00:00