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Itms ea708e14bf Some changes on the VisibilityUpdate message system, aimed at correcting recent OOS problems.
I still experience troubles with serialization tests but I played a few
games without OOS. At least these changes will help us to debug more
efficiently the remaining problems.

Fixes initialization of visibility data and update order for LoS-related
systems (territory borders, etc).
Also removes a C-like array and fixes a player ID shifting.

Refs #599

This was SVN commit r15563.
2014-07-26 16:02:18 +00:00
..
2014-07-09 19:16:03 +00:00
2014-07-03 01:00:25 +00:00
2014-07-26 14:07:56 +00:00