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Matei
7db64106a9
Fixed a connection issue: Before, connect was always called in non-blocking mode on Windows, because there was a pending WSAAsyncSelect on the socket so it was never proplerly set into blocking mode..
...
This was SVN commit r5237.
2007-07-09 05:10:02 +00:00
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AllNetMessages.h
…
Client.cpp
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
Client.h
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
JSEvents.h
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NetLog.cpp
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NetLog.h
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NetMessage.cpp
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NetMessage.h
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Network.cpp
# Some initial work on networking, fixing session setup, game startup, and command queueing.
2007-06-04 07:41:05 +00:00
Network.h
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NetworkInternal.h
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NMTCreator.h
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Serialization.h
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Server.cpp
# Enhanced unit movement smoothness and multiplayer speed.
2007-07-05 07:33:43 +00:00
Server.h
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ServerSession.cpp
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ServerSession.h
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ServerSocket.cpp
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Session.cpp
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Session.h
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SessionManager.cpp
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SessionManager.h
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SocketBase.cpp
Fixed a connection issue: Before, connect was always called in non-blocking mode on Windows, because there was a pending WSAAsyncSelect on the socket so it was never proplerly set into blocking mode..
2007-07-09 05:10:02 +00:00
SocketBase.h
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StreamSocket.cpp
Fixed a connection issue: Before, connect was always called in non-blocking mode on Windows, because there was a pending WSAAsyncSelect on the socket so it was never proplerly set into blocking mode..
2007-07-09 05:10:02 +00:00
StreamSocket.h
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StringConverters.h
…