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Matei
ccb468e337
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
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This was SVN commit r3920.
2006-05-31 22:39:29 +00:00
..
globallight.vs
…
instancing_base.vs
…
instancing_light.vs
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instancing_light.xml
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instancing_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancing.vs
…
instancing.xml
…
instancingp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
instancingp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_light.vs
…
model_light.xml
…
model_lightp.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
model_lightp.xml
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
postouv1.vs
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
water_high.fs
Small updates to the water shader: Refractions will now be less wavy than reflections, which makes it slightly easier to look through the water, and the water will get less transparent faster at low view angles (my project used different scale so this wasn't happening as fast as it should).
2006-05-31 22:39:29 +00:00
water_high.vs
Updates to the water shaders and a fix to stamina bar display on ships.
2006-05-28 22:00:01 +00:00
water_high.xml
Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet.
2006-05-25 05:43:32 +00:00