Files
0ad/source/simulation2/components
Itms ae6475fcc0 Fix a typo, patch by godlikeldh.
This typo didn't have any influence since dirty unit shapes are usually
discarded during the rasterization (they don't block long-range
pathfinding). Switching the order of a check in RasterizeHelper prevents
performance problems to a really small extent.

This was SVN commit r17014.
2015-09-13 10:18:37 +00:00
..
2015-07-29 23:44:12 +00:00
2015-07-29 23:44:17 +00:00
2015-01-24 14:46:52 +00:00
2015-06-12 18:58:24 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-01-24 14:46:52 +00:00
2015-06-12 18:58:24 +00:00
2015-06-12 18:58:24 +00:00
2015-02-16 14:38:13 +00:00
2015-02-16 14:38:13 +00:00