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vladislavbelov a8f241da5d Adds snapping to edges for buildings
Allows to place buildings a bit faster and more perfectly aligned. Also
it helps to find a nearest placeable position in some cases.

Reviewed By: elexis
Comments By: Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D2079
This was SVN commit r23330.
2020-01-05 01:08:05 +00:00
..
components
Adds snapping to edges for buildings
2020-01-05 01:08:05 +00:00
docs
…
helpers
Fixes compilation errors about missed include and unused argument introduced in c17e7ee92f.
2019-09-20 19:44:58 +00:00
scripting
Adds snapping to edges for buildings
2020-01-05 01:08:05 +00:00
serialization
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
system
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
tests
Adds containers serialization tests, std::set serialization and movement semantics
2019-10-04 21:30:52 +00:00
MessageTypes.h
…
Simulation2.cpp
Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13
2019-09-26 12:09:19 +00:00
Simulation2.h
Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
2019-11-25 14:30:25 +00:00
TypeList.h
…
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