This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-07-11 23:16:30 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
e7ab22286eac7dc011e704fcbbf07f73ae3f7169
0ad
/
source
/
simulation2
/
helpers
T
History
elexis
09e974e1cb
Bump year number of files changed this year in the license headers.
...
This was SVN commit r19503.
2017-05-01 14:28:22 +00:00
..
CinemaPath.cpp
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
CinemaPath.h
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
2017-04-14 23:20:49 +00:00
Geometry.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Geometry.h
…
Grid.h
Avoid recreating the dirtiness grid every turn by swapping. Significantly reduces the number of allocations, and slight speedup (particularly on larger maps). Reviewed by Leper.
2017-01-17 07:24:41 +00:00
HierarchicalPathfinder.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
HierarchicalPathfinder.h
…
LongPathfinder.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
LongPathfinder.h
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
Pathfinding.h
…
PathGoal.cpp
…
PathGoal.h
…
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Rasterize.h
…
Render.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
Render.h
…
Selection.cpp
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in
8c7b6dceaa
.
2017-03-25 02:42:51 +00:00
Selection.h
Cleanup the rest of the mess introduced with the NonGaiaEntities functions in
8c7b6dceaa
.
2017-03-25 02:42:51 +00:00
SimulationCommand.h
…
Spatial.h
…