Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-20 22:23:55 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e73738d7946ff06fbed267de76f447fbddb57bbe
0ad/source/tools/atlas/GameInterface/Handlers
T
History
wraitii a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
…
CinemaHandler.cpp
…
CommandHandlers.cpp
…
ElevationHandlers.cpp
make new elevation tool more drastic + add RMB action
2013-08-17 14:02:18 +00:00
EnvironmentHandlers.cpp
Postproc manager
2012-10-15 10:34:23 +00:00
GraphicsSetupHandlers.cpp
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813.
2013-08-20 21:07:42 +00:00
MapHandlers.cpp
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
2013-12-31 21:30:48 +00:00
MessageHandler.cpp
…
MessageHandler.h
…
MiscHandlers.cpp
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
ObjectHandlers.cpp
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
2013-02-03 02:16:52 +00:00
PlayerHandlers.cpp
…
TerrainHandlers.cpp
…
TriggerHandler.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1199ms Template: 13ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API