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0ad
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GameInterface
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Handlers
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History
wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
...
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
…
CinemaHandler.cpp
…
CommandHandlers.cpp
…
ElevationHandlers.cpp
make new elevation tool more drastic + add RMB action
2013-08-17 14:02:18 +00:00
EnvironmentHandlers.cpp
Postproc manager
2012-10-15 10:34:23 +00:00
GraphicsSetupHandlers.cpp
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types,
fixes
#1813
.
2013-08-20 21:07:42 +00:00
MapHandlers.cpp
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
2013-12-31 21:30:48 +00:00
MessageHandler.cpp
…
MessageHandler.h
…
MiscHandlers.cpp
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
2013-09-21 08:24:45 +00:00
ObjectHandlers.cpp
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
2013-02-03 02:16:52 +00:00
PlayerHandlers.cpp
…
TerrainHandlers.cpp
…
TriggerHandler.cpp
…