Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-11 17:56:20 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e6cab58194e69c59bc3d8df11d9c0485891602ce
0ad/source/simulation2
T
History
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
components
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
docs
…
helpers
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
scripting
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
serialization
Add STL-compatible pool allocator.
2010-05-25 19:24:14 +00:00
system
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
tests
Replace JS_Enumerate with manual enumeration, to avoid its memory allocations.
2010-05-25 18:24:12 +00:00
MessageTypes.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Simulation2.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Simulation2.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
TypeList.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Powered by Gitea Version: 1.26.2 Page: 1417ms Template: 47ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API