Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-21 05:46:15 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e6641ad14f2b3f4c596df19d2eebbb77c7847925
0ad/source/tools/atlas/GameInterface/Handlers
T
History
vts 61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
..
BrushHandlers.cpp
…
CameraCtrlHandlers.cpp
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678.
2012-03-03 23:48:04 +00:00
CinemaHandler.cpp
…
CommandHandlers.cpp
…
ElevationHandlers.cpp
Rationalise terrain dirty-rect coordinates.
2012-04-17 22:35:34 +00:00
EnvironmentHandlers.cpp
…
GraphicsSetupHandlers.cpp
Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
2012-04-17 01:26:24 +00:00
MapHandlers.cpp
…
MessageHandler.cpp
…
MessageHandler.h
…
MiscHandlers.cpp
Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
2012-03-06 00:15:48 +00:00
ObjectHandlers.cpp
Fixed strange selection ring fadeout on unit deselection in Atlas
2012-04-22 17:49:43 +00:00
PlayerHandlers.cpp
…
TerrainHandlers.cpp
Rationalise terrain dirty-rect coordinates.
2012-04-17 22:35:34 +00:00
TriggerHandler.cpp
…
Powered by Gitea Version: 1.26.2 Page: 2042ms Template: 16ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API