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The sprites XML parser iterated sprite.attrib.items() — the attributes
of the <sprite> tag itself — and checked if el == "image". Since
<image texture="..."> elements are children of <sprite>, not its
attributes, this check could never be true. No texture dependency was
ever extracted from any sprites definition file.
Fix by iterating sprite.findall("image") and sprite.findall("effect")
to correctly traverse child elements, and read attributes from those
elements directly.
Fixes 99 false-positive unused-file warnings across global/border/,
global/button/, global/modern/, global/watermark/, loading/,
pregame/, session/, and tipdisplay/ UI texture directories.
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entityand run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies.
Implies --check-map-xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or
missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng)
grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.