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JoshuaJB
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
...
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
..
tests
…
fsm.cpp
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer,
fixes
#2122
2013-10-10 23:46:42 +00:00
fsm.h
…
NetClient.cpp
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetClient.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
NetFileTransfer.cpp
…
NetFileTransfer.h
…
NetHost.cpp
…
NetHost.h
…
NetMessage.cpp
…
NetMessage.h
…
NetMessages.h
…
NetMessageSim.cpp
…
NetServer.cpp
Removes some unread variables reported by LLVM. Refs
#1114
2012-08-20 23:59:50 +00:00
NetServer.h
…
NetSession.cpp
…
NetSession.h
…
NetStats.cpp
…
NetStats.h
…
NetTurnManager.cpp
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from
#824
. Refs
#824
.
2012-06-06 19:37:03 +00:00
NetTurnManager.h
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from
#824
. Refs
#824
.
2012-06-06 19:37:03 +00:00
NMTCreator.h
…
Serialization.h
…
StringConverters.h
…