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0ad/source/simulation2/serialization
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Stan 7c07083724 Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
Patch by: @phosit
Accepted by: @vladislavbelov
Comments by: @sera
Differential Revision: https://code.wildfiregames.com/D4998
This was SVN commit r27657.
2023-05-31 12:03:04 +00:00
..
BinarySerializer.cpp
Fix the removal of implicit conversions in libfmt 10 by using explicit casts.
2023-05-31 12:03:04 +00:00
BinarySerializer.h
Fix some warnings.
2021-05-02 15:45:40 +00:00
DebugSerializer.cpp
Split off JSON-related function from ScriptInterface, clean up headers.
2021-05-14 10:18:03 +00:00
DebugSerializer.h
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HashSerializer.cpp
…
HashSerializer.h
…
IDeserializer.cpp
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IDeserializer.h
Correctly serialize/deserialize user-defined JS objects.
2020-12-27 17:18:13 +00:00
ISerializer.cpp
…
ISerializer.h
…
SerializedPathfinder.h
Commit new files forgotten in 5b46ce0778
2020-12-19 09:48:11 +00:00
SerializedScriptTypes.h
Fix atlas crash with RM capture the relic.
2021-06-07 18:48:16 +00:00
SerializedTypes.h
Commit new files forgotten in 5b46ce0778
2020-12-19 09:48:11 +00:00
SerializeTemplates.h
…
StdDeserializer.cpp
Remove JS_New in favour of JS::Construct in preparation for SM91
2022-01-12 16:51:32 +00:00
StdDeserializer.h
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
StdSerializer.cpp
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StdSerializer.h
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