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elexis 65cbf12b7e Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199

This was SVN commit r19404.
2017-04-10 16:52:52 +00:00
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tests
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fsm.cpp
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fsm.h
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NetClient.cpp
Display which clients are still in the loading screen
2017-03-21 18:50:29 +00:00
NetClient.h
Display which clients are still in the loading screen
2017-03-21 18:50:29 +00:00
NetClientTurnManager.cpp
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NetClientTurnManager.h
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NetFileTransfer.cpp
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NetFileTransfer.h
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NetHost.cpp
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NetHost.h
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NetMessage.cpp
Display which clients are still in the loading screen
2017-03-21 18:50:29 +00:00
NetMessage.h
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NetMessages.h
Display which clients are still in the loading screen
2017-03-21 18:50:29 +00:00
NetMessageSim.cpp
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NetServer.cpp
Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
2017-04-10 16:52:52 +00:00
NetServer.h
Update ready state immediately when receiving the message.
2017-04-09 22:59:04 +00:00
NetServerTurnManager.cpp
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NetServerTurnManager.h
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NetSession.cpp
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NetSession.h
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NetStats.cpp
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NetStats.h
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NMTCreator.h
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Serialization.h
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StringConverters.h
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