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e3d8dd1b8253de438fdbd7255d5cd88dce398f67
0ad/source/scripting
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Ykkrosh b657a1cbca Added CStr and some other things to precompiled.h, to reduce build times.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.

This was SVN commit r2366.
2005-06-01 20:12:45 +00:00
..
DOMEvent.cpp
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
DOMEvent.h
…
EventTypes.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
GameEvents.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
JSConversions.cpp
…
JSConversions.h
…
JSSerialization.h
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ScriptableComplex.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
ScriptableObject.cpp
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ScriptableObject.h
- Linux/GCC (as usual :P)
2005-05-18 05:32:09 +00:00
ScriptCustomTypes.cpp
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ScriptCustomTypes.h
…
ScriptGlue.cpp
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
ScriptGlue.h
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
ScriptingHost.cpp
Added CStr and some other things to precompiled.h, to reduce build times.
2005-06-01 20:12:45 +00:00
ScriptingHost.h
…
SynchedJSObject.cpp
…
SynchedJSObject.h
…
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