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janwas
a1981970e5
new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
...
This was SVN commit r2057.
2005-03-27 01:44:41 +00:00
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scripting
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BaseEntity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntity.h
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
BaseEntityCollection.cpp
new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
2005-03-27 01:44:41 +00:00
BaseEntityCollection.h
new EnumDirEnts call; replaces previous implementation in BaseEntityCollection.cpp that didn't handle subdirectories
2005-03-27 01:44:41 +00:00
BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
On-demand loading of actors (sort of)
2005-03-19 11:55:27 +00:00
Entity.h
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EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
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EntityManager.h
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EntityMessage.h
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EntityOrders.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Partial support for new actor format. Partialer support for missing actors without crashing.
2005-03-18 22:30:23 +00:00
EntitySupport.h
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EventHandlers.cpp
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EventHandlers.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
improved update frequency and accuracy of progress bar (by splitting up more init functions).
2005-03-22 21:00:56 +00:00
Simulation.h
rough but functional loading progress bar support.
2005-03-22 02:17:55 +00:00
TurnManager.cpp
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TurnManager.h
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