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GameSetup
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History
historic_bruno
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs
#1663
...
This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
..
tests
Fix test
2011-05-07 00:14:17 +00:00
Atlas.cpp
…
Atlas.h
…
CmdLineArgs.cpp
fix self-test and map load on Windows (avoid mixing dir separators).
2011-05-06 18:45:30 +00:00
CmdLineArgs.h
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
2011-05-04 12:16:51 +00:00
Config.cpp
New Year's clean-up.
2013-01-01 18:33:53 +00:00
Config.h
Save last multiplayer server. Based on patch by Aurium.
Fixes
#1778
.
2012-12-25 22:49:18 +00:00
GameSetup.cpp
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs
#1663
2013-02-22 07:32:22 +00:00
GameSetup.h
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See
#764
.
2011-04-07 02:32:16 +00:00
HWDetect.cpp
Add Clang detection and add BSD to the collected stats.
2013-01-23 16:01:17 +00:00
HWDetect.h
…
Paths.cpp
Fix MSVC warning. Refs
#1838
.
2013-02-21 19:59:39 +00:00
Paths.h
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data.
Fixes
#1145
.
2012-03-22 00:23:31 +00:00