Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-06 22:05:08 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e23d4d232af64ced35fb9aafa4e9460f1afc7a8f
0ad/source/simulation2
T
History
Ykkrosh c57575df3e Set each player's default camera location to their civ center.
This was SVN commit r7672.
2010-07-03 13:15:57 +00:00
..
components
Set each player's default camera location to their civ center.
2010-07-03 13:15:57 +00:00
docs
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
2010-05-01 09:48:39 +00:00
helpers
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
scripting
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
serialization
Fix script serializer to cope with spliced array enumeration quirk
2010-06-27 11:57:00 +00:00
system
Fix warning
2010-07-03 10:48:44 +00:00
tests
Set each player's default camera location to their civ center.
2010-07-03 13:15:57 +00:00
MessageTypes.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Simulation2.cpp
# Hotloading of actor XML files.
2010-06-03 01:29:43 +00:00
Simulation2.h
# Delete a lot of obsolete simulation code.
2010-05-20 18:09:23 +00:00
TypeList.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
Powered by Gitea Version: 1.26.2 Page: 1398ms Template: 108ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API