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e19146cf259fc70ada9736cbe751b5508ab40a45
0ad
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source
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simulation2
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serialization
T
History
Ykkrosh
a46612d51e
GCC 4.0 build fix
...
This was SVN commit r7703.
2010-07-06 10:43:06 +00:00
..
BinarySerializer.cpp
Fix script serializer to cope with spliced array enumeration quirk
2010-06-27 11:57:00 +00:00
BinarySerializer.h
GCC 4.0 build fix
2010-07-06 10:43:06 +00:00
DebugSerializer.cpp
Use more precision in debug serialization, to help debugging of OOS errors
2010-07-04 17:03:45 +00:00
DebugSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
HashSerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
IDeserializer.cpp
Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion.
2010-05-25 18:07:41 +00:00
IDeserializer.h
Add STL-compatible pool allocator.
2010-05-25 19:24:14 +00:00
ISerializer.cpp
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
ISerializer.h
Convert serialization code to use less virtuals and allow more inlining.
2010-05-25 19:01:30 +00:00
SerializedScriptTypes.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
StdDeserializer.cpp
Add STL-compatible pool allocator.
2010-05-25 19:24:14 +00:00
StdDeserializer.h
Add STL-compatible pool allocator.
2010-05-25 19:24:14 +00:00
StdSerializer.cpp
Add STL-compatible pool allocator.
2010-05-25 19:24:14 +00:00
StdSerializer.h
Use more precision in debug serialization, to help debugging of OOS errors
2010-07-04 17:03:45 +00:00