Files
0ad/binaries/data
phosit e170daf3fc Load the PlayerNames dependant on their origin
`PlayerData` didn't contain the playerNames when serialized because they
should not be loaded when a new game is made. This lead to the issue
that client didn't receive the initial player names of saved games.

Now `fromInitAttributes` gets as a second parameter whether the
initAttributus are from persistent settings.

Defect introduced in b90280855f.

(cherry picked from commit b52c1c137f)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-01-01 22:16:06 +01:00
..