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e170daf3fc
`PlayerData` didn't contain the playerNames when serialized because they should not be loaded when a new game is made. This lead to the issue that client didn't receive the initial player names of saved games. Now `fromInitAttributes` gets as a second parameter whether the initAttributus are from persistent settings. Defect introduced inb90280855f. (cherry picked from commitb52c1c137f) Signed-off-by: Itms <itms@wildfiregames.com>