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df79180fa60707ce514b1b08992122d10b3ba69b
0ad
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source
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simulation2
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helpers
T
History
temple
de9427a291
Bump year
...
This was SVN commit r21316.
2018-02-21 23:42:18 +00:00
..
CinemaPath.cpp
…
CinemaPath.h
…
Geometry.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Geometry.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
Grid.h
Bump year
2018-02-21 23:42:18 +00:00
HierarchicalPathfinder.cpp
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
HierarchicalPathfinder.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
LongPathfinder.cpp
Long range pathfinder cleanup
2017-12-10 14:23:16 +00:00
LongPathfinder.h
Long range pathfinder cleanup
2017-12-10 14:23:16 +00:00
Pathfinding.h
…
PathGoal.cpp
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
PathGoal.h
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
Player.h
…
Position.h
…
PriorityQueue.h
…
Rasterize.cpp
…
Rasterize.h
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Render.cpp
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
2017-12-10 00:19:51 +00:00
Render.h
Move selection ring OverlayTexture code from CCmpSelectable::UpdateTexturedLineOverlay to the SOverlayTexturedLine struct in graphics/Overlay.cpp and SimRender in simulation2/helpers/Render.cpp.
2017-12-10 00:19:51 +00:00
Selection.cpp
…
Selection.h
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SimulationCommand.h
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Spatial.h
…