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0ad/source/ps/GameSetup
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Matei c183bcde1f Territory boundaries are now rendered before transparent objects, so these can properly cover them.
This was SVN commit r4306.
2006-09-06 22:26:27 +00:00
..
Atlas.cpp
Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout.
2006-06-03 05:08:32 +00:00
Atlas.h
…
Config.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Config.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
GameSetup.cpp
Territory boundaries are now rendered before transparent objects, so these can properly cover them.
2006-09-06 22:26:27 +00:00
GameSetup.h
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
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