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deaaf5236c37460daea4153e6892d11e6f055d63
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prefect
deaaf5236c
Fix build for g++
...
This was SVN commit r2915.
2005-10-12 16:27:23 +00:00
..
graphics
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
gui
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
i18n
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
lib
Fix build for g++
2005-10-12 16:27:23 +00:00
maths
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
ps
wdetect: changed gfx_card detect to hopefully support multiple adapters (now returns the primary)
2005-10-12 15:09:32 +00:00
renderer
renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
2005-10-12 04:16:41 +00:00
scripting
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
simulation
dyn_array: added matrix allocator for convenience. renamed to "allocators.cpp" (now contains several of them)
2005-10-12 15:51:26 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
main.cpp
wsdl(+main): add support for cleanly shutting down game if X clicked or Alt+F4 pressed. also cleanup; correctly declare SDL_Event
2005-10-12 04:27:55 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00