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de5361047a5562f311d09db476bd9773a7d84342
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prefect de5361047a Player colour rendering fallback now looks exactly the same as the fast path
again (using multi-pass).

This was SVN commit r2902.
2005-10-12 01:07:01 +00:00
..
graphics
Sped up LOS rendering.
2005-10-09 08:14:42 +00:00
gui
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00
i18n
…
lib
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
maths
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
ps
new cumulative timer as requested for entity slowdown investigation.
2005-10-10 17:33:34 +00:00
renderer
Player colour rendering fallback now looks exactly the same as the fast path
2005-10-12 01:07:01 +00:00
scripting
Single pass player color rendering.
2005-10-10 14:15:28 +00:00
simulation
Keep renderer in sync with simulation when running too slowly for the sim to keep up
2005-10-10 19:49:02 +00:00
sound
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
tools
Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
2005-10-10 03:35:32 +00:00
main.cpp
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ProgrammingSchedule.xls
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