Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-26 13:34:12 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
dde855f7d5db536ab41744608c282c8dd325eb6b
0ad/source/simulation2
T
History
temple dde855f7d5 Use correct distance for determining nearest dropsite
Use the distance to the nearest point on the dropsite's obstruction
rather than the center of the dropsite.

Differential Revision: https://code.wildfiregames.com/D1160
Reviewed by: wraitii
Comments by: bb, elexis
Fixes: #4592

This was SVN commit r20950.
2018-01-21 21:21:21 +00:00
..
components
Use correct distance for determining nearest dropsite
2018-01-21 21:21:21 +00:00
docs
…
helpers
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
scripting
…
serialization
…
system
Replace DataTemplateManager simulation component with a globalscript, refs #4868.
2017-12-31 01:02:21 +00:00
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
MessageTypes.h
…
Simulation2.cpp
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
Simulation2.h
…
TypeList.h
Replace DataTemplateManager simulation component with a globalscript, refs #4868.
2017-12-31 01:02:21 +00:00
Powered by Gitea Version: 1.26.2 Page: 1821ms Template: 64ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API