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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-09-26 19:33:04 +00:00
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ddbdee53bea7e68eb3e0053ca85961ee74c366db
0ad/source/simulation2/system
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phosit 7bcee2ea0e Remove XERO_ITER_EL
2026-09-08 10:32:51 +02:00
..
CmpPtr.cpp
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CmpPtr.h
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Component.h
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ComponentManager.cpp
Fix format-string in ComponentManager
2026-09-07 20:42:30 +02:00
ComponentManager.h
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ComponentManagerSerialization.cpp
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Components.h
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ComponentTest.h
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DebugOptions.h
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DynamicSubscription.cpp
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DynamicSubscription.h
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Entity.h
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EntityMap.h
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IComponent.cpp
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IComponent.h
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Interface.h
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InterfaceScripted.h
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LocalTurnManager.cpp
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
LocalTurnManager.h
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
Message.h
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ParamNode.cpp
Remove XERO_ITER_EL
2026-09-08 10:32:51 +02:00
ParamNode.h
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ReplayTurnManager.cpp
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
ReplayTurnManager.h
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
SimContext.cpp
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SimContext.h
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TurnManager.cpp
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
TurnManager.h
Use turn_id_t (int32_t) for turn-count across simulation, network and replay
2026-07-31 10:34:20 +02:00
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