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dd91a5e0ef7eed2d214a90867e0c4b23f315abce
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vladislavbelov dd91a5e0ef Removes unused ogl_tex after 4de89c3db1 and 492a109b68.
This was SVN commit r26368.
2022-02-13 22:07:56 +00:00
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collada
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graphics
Moves backend capabilities to CDevice.
2022-02-13 21:46:03 +00:00
gui
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
i18n
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lib
Removes unused ogl_tex after 4de89c3db1 and 492a109b68.
2022-02-13 22:07:56 +00:00
lobby
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maths
Renames sgn function to Sign to fit the naming of other MathUtil functions.
2022-01-30 20:51:01 +00:00
mocks
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network
Remove leftover terrain-based movement cost code.
2022-01-29 08:22:28 +00:00
pch
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ps
Removes redundant ogl_tex quality option after 4de89c3db1.
2022-02-13 21:53:02 +00:00
renderer
Moves backend capabilities to CDevice.
2022-02-13 21:46:03 +00:00
rlinterface
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scriptinterface
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
2022-01-30 13:33:34 +00:00
simulation2
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
soundmanager
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third_party
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tools
Moves texture management to CDeviceCommandContext, adds quality options.
2022-02-13 19:30:28 +00:00
main.cpp
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
2022-01-13 14:30:23 +00:00
test_setup.cpp
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