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0ad
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Ykkrosh
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
...
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
..
Geometry.cpp
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Geometry.h
# Optimise spatial queries.
2010-09-19 18:08:56 +00:00
Grid.h
Optimise tile-based pathfinder, particularly for large maps.
2011-02-28 00:35:53 +00:00
Player.h
…
Position.h
…
PriorityQueue.h
…
Render.cpp
…
Render.h
…
Selection.cpp
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
2010-11-07 00:12:55 +00:00
Selection.h
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
2010-11-07 00:12:55 +00:00
SimulationCommand.h
# Add initial basic player AI framework.
2011-01-12 12:29:00 +00:00
Spatial.h
Fix serialization of most components
2010-10-23 19:59:40 +00:00