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wraitii d592bf9cb6 Move path computations to an actual worker to prepare for threading.
This moves the "async" pathfinding computations to a worker, preparing
the architecture for threading.

Tested By: Kuba386, Stan`
Differential Revision: https://code.wildfiregames.com/D1918
This was SVN commit r22902.
2019-09-15 09:27:10 +00:00
..
components
Move path computations to an actual worker to prepare for threading.
2019-09-15 09:27:10 +00:00
docs
…
helpers
Fix issues with MakeGoalReachable when the goal wasn't reachable following D1882/208fc30ddd
2019-09-09 18:57:59 +00:00
scripting
Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
2019-09-13 00:56:51 +00:00
serialization
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system
Check only that the destruction queue contains no non-local entity when serializing the game state.
2019-09-07 14:41:53 +00:00
tests
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MessageTypes.h
…
Simulation2.cpp
Move path computations to an actual worker to prepare for threading.
2019-09-15 09:27:10 +00:00
Simulation2.h
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TypeList.h
…
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