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pyrolink
b781c898df
Fixed ugly run bug
...
This was SVN commit r3349.
2006-01-10 04:39:11 +00:00
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scripting
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Aura.cpp
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Aura.h
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BaseEntity.cpp
Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
2006-01-05 06:13:31 +00:00
BaseEntity.h
Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
2006-01-05 06:13:31 +00:00
BaseEntityCollection.cpp
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BaseEntityCollection.h
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BoundingObjects.cpp
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BoundingObjects.h
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Collision.cpp
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Collision.h
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Entity.cpp
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
Entity.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EntityHandles.cpp
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EntityHandles.h
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EntityManager.cpp
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
EntityManager.h
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EntityMessage.h
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EntityOrders.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EntityPredicate.h
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EntityProperties.cpp
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EntityProperties.h
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EntityStateProcessing.cpp
Fixed ugly run bug
2006-01-10 04:39:11 +00:00
EntitySupport.h
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
EventHandlers.cpp
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
EventHandlers.h
Fixed up running and notifications.
2006-01-08 08:25:11 +00:00
LOSManager.cpp
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LOSManager.h
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PathfindEngine.cpp
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PathfindEngine.h
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PathfindSparse.cpp
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PathfindSparse.h
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Projectile.cpp
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Projectile.h
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Scheduler.cpp
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Scheduler.h
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ScriptObject.cpp
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ScriptObject.h
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Simulation.cpp
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Simulation.h
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TurnManager.cpp
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TurnManager.h
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