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Matei
11de356225
Improved building placer to show the actor that will be placed instead of the original white lines.
...
This was SVN commit r2671.
2005-09-05 23:44:21 +00:00
..
graphics
lib.cpp: forgot to use TEST (for self-test)
2005-09-02 18:38:25 +00:00
gui
guirenderer: fix bug that was breaking the ScEd button in main menu. it was calling glEnable/glActiveTextureUnit before ogl_tex_bind, which is now also doing that.
2005-09-04 19:48:26 +00:00
i18n
TextureManager: stopped memory leaks
2005-08-09 21:26:40 +00:00
lib
ogl_tex: has to be aware of multitexturing because if hotloading a texture on TMU1, we have to re-bind it to that. done
2005-09-04 20:49:58 +00:00
maths
some infrastructure for self-tests: gets rid of boilerplate code.
2005-09-02 02:47:25 +00:00
ps
Improved building placer to show the actor that will be placed instead of the original white lines.
2005-09-05 23:44:21 +00:00
renderer
(as before, belonged in the previous batches)
2005-09-02 02:58:40 +00:00
scripting
Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
2005-09-05 19:48:28 +00:00
simulation
Added hitpoint bars above selected and mouseovered units.
2005-09-05 21:45:26 +00:00
sound
- split up lib/res into file, graphics and sound.
2005-08-12 17:06:53 +00:00
tools
Added tile class and "avoid at distance" support to RMGen.
2005-09-03 21:53:07 +00:00
main.cpp
Added initial version of building placement cursor, which can be shown with the startPlacing(templateName) JS function.
2005-09-05 19:48:28 +00:00
ProgrammingSchedule.xls
gave it a once-over, marked 1 as complete
2005-05-09 16:30:01 +00:00