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vts
7f612c266a
Calculate new random variations where necessary upon graphics object reloads.
Fixes
#979
.
...
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
..
collada
…
graphics
Calculate new random variations where necessary upon graphics object reloads.
Fixes
#979
.
2012-04-15 23:04:25 +00:00
gui
Added grayscale option for ui textures
2012-03-18 19:43:03 +00:00
lib
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
2012-04-12 14:10:02 +00:00
maths
Add support for specular materials.
2012-04-08 15:55:06 +00:00
mocks
…
network
…
pch
…
ps
Fix
#1299
(page up in console doesn't scroll up)
2012-04-13 12:15:50 +00:00
renderer
Experimental GPU skinning.
2012-04-12 15:43:59 +00:00
scripting
…
scriptinterface
Fix formatting
2012-03-20 18:13:27 +00:00
simulation2
Make AlwaysVisible objects always visible in shader mode.
Fixes
#908
.
2012-04-08 16:36:23 +00:00
sound
…
third_party
/mongoose
…
tools
Add support for specular materials.
2012-04-08 15:55:06 +00:00
contributors.txt
…
main.cpp
Add command-line option to enable archivebuilder compression
2012-03-19 21:16:12 +00:00
test_setup.cpp
Update renderer design to be more flexible and data-driven based on material and shader definitions.
2012-04-03 18:44:46 +00:00