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0ad/source/simulation2
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Stan 4ad78018f9 Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4.
Comments by: @vladislavbelov, @wraitii.
Differential Revision: https://code.wildfiregames.com/D3948
This was SVN commit r25423.
2021-05-12 13:48:55 +00:00
..
components
Fix no-pch build. Potentially fixes bb49fbe793, 0198942a79, 34b1920e7b, 8b08f4ae7a 0dbf417171, 3af1fc64d2, 5fbdbaa3bc, 6fbf036ae4.
2021-05-12 13:48:55 +00:00
docs
Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers.
2021-05-01 08:01:30 +00:00
helpers
Further reduce usage of TERRAIN_TILE_SIZE in non-terrain components
2021-05-02 17:40:00 +00:00
scripting
Split off StructuredClone from ScriptInterface
2021-05-10 11:51:32 +00:00
serialization
Fix some warnings.
2021-05-02 15:45:40 +00:00
system
Split off StructuredClone from ScriptInterface
2021-05-10 11:51:32 +00:00
tests
Replace ScriptInterface::Call* with new ScriptFunction functions
2021-05-01 14:04:53 +00:00
MessageTypes.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
Simulation2.cpp
Split off StructuredClone from ScriptInterface
2021-05-10 11:51:32 +00:00
Simulation2.h
…
TypeList.h
Add a simple 'pushing' logic to unit motion to improve movement.
2021-04-02 16:30:59 +00:00
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