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Ykkrosh
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
...
This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
..
tests
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
fsm.cpp
…
fsm.h
…
NetClient.cpp
Made chat messages send a GUID rather than a user name
2010-08-14 15:34:36 +00:00
NetClient.h
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NetHost.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetHost.h
…
NetMessage.cpp
…
NetMessage.h
…
NetMessages.h
Made chat messages send a GUID rather than a user name
2010-08-14 15:34:36 +00:00
NetMessageSim.cpp
Fix serialize/deserialize API asymmetry.
2010-09-17 17:53:26 +00:00
NetServer.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
NetServer.h
Add setTurnLength() function for hacky fixing of network lag.
2010-08-13 16:42:53 +00:00
NetSession.cpp
Complain more informatively about incorrect ENet versions
2010-08-10 21:49:33 +00:00
NetSession.h
…
NetStats.cpp
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
NetStats.h
…
NetTurnManager.cpp
Increase multiplayer turn length to mask the effects of latency.
2010-10-17 16:07:43 +00:00
NetTurnManager.h
Increase multiplayer turn length to mask the effects of latency.
2010-10-17 16:07:43 +00:00
NMTCreator.h
…
Serialization.h
…
StringConverters.h
…