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The entity parser handled LineTexture/LineTextureMask under
Heal/RangeOverlay and MainTexture/MainTextureMask under
Selectable/Overlay/Texture, but had no handling for the
Selectable/Overlay/Outline/{LineTexture,LineTextureMask} path
used by the outline selection ring renderer.
These textures are referenced in e.g. mixins/trading_post.xml and
any other template that sets a custom outline selection style.
Fixes 2 false-positive unused-file warnings:
art/textures/selection/outline_border_02.png
art/textures/selection/outline_border_02_mask.png
Checkrefs.py
Description
This script checks the game files for missing dependencies, unused files, and for file integrity. If mods are specified, all their dependencies are also checked recursively. This script is particularly useful to detect broken actors or templates.
Requirements
- Python 3.6+ interpreter installed
- lxml for the -a option.
Usage
- cd in
source/tools/entityand run the script.
usage: checkrefs.py [-h] [-u] [-x] [-a] [-t] [-m MOD [MOD ...]]
Checks the game files for missing dependencies, unused files, and for file integrity.
options:
-h, --help show this help message and exit
-u, --check-unused check for all the unused files in the given mods and their dependencies.
Implies --check-map-xml. Currently yields a lot of false positives.
-x, --check-map-xml check maps for missing actor and templates.
-a, --validate-actors
run the validator.py script to check if the actors files have extra or
missing textures.
-t, --validate-templates
run the validator.py script to check if the xml files match their (.rng)
grammar file.
-m MOD [MOD ...], --mods MOD [MOD ...]
specify which mods to check. Default to public.