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MarkT
3c99f0f2eb
Minor JavaScript updates
...
This was SVN commit r2073.
2005-03-28 22:13:47 +00:00
..
scripting
Minor JavaScript updates
2005-03-28 22:13:47 +00:00
Bound.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Bound.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
MathUtil.cpp
newline stomper and fixed warnings
2004-06-11 02:14:18 +00:00
MathUtil.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Matrix3D.cpp
Optimised a couple of functions to save ~1.5 secs when loading ScEd
2005-01-10 22:05:38 +00:00
Matrix3D.h
…
Plane.cpp
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Plane.h
MiniMap GCC and crash bug fix as well as some miscellany
2005-02-02 17:03:37 +00:00
Quaternion.cpp
Minor additional functionality.
2004-10-06 18:45:59 +00:00
Quaternion.h
Minor additional functionality.
2004-10-06 18:45:59 +00:00
Vector3D.cpp
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector3D.h
Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
2005-02-09 23:19:48 +00:00
Vector4D.h
…