Files
0ad/source/graphics
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00
..
2006-02-19 21:16:54 +00:00
2006-01-29 23:25:04 +00:00
2006-04-14 06:32:05 +00:00
2006-04-14 06:32:05 +00:00
2006-02-17 01:13:04 +00:00
2006-04-03 22:06:09 +00:00
2006-02-15 00:45:16 +00:00
2006-04-09 07:46:37 +00:00
2006-04-14 06:32:05 +00:00
2006-02-19 21:16:54 +00:00
2006-02-17 02:02:18 +00:00
2006-02-17 02:02:29 +00:00
2006-02-17 02:02:39 +00:00
2006-02-15 00:45:16 +00:00
2006-04-09 00:36:52 +00:00
2006-04-09 00:36:52 +00:00