This website requires JavaScript.
Explore
Help
Sign In
mirrors
/
0ad
Watch
1
Star
0
Fork
2
You've already forked 0ad
mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced
2026-06-26 11:47:11 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d485ecafdc9ded08b5312fd5eda1d5866d1ecd1f
0ad
/
source
/
simulation
T
History
Ykkrosh
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
...
This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
..
scripting
…
AStarEngine.cpp
…
AStarEngine.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
Aura.cpp
…
Aura.h
…
BoundingObjects.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
BoundingObjects.h
Avoid -Wnon-virtual-dtor warnings
2010-03-31 08:36:46 +00:00
Collision.cpp
…
Collision.h
…
Entity.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
Entity.h
…
EntityFormation.cpp
…
EntityFormation.h
…
EntityHandles.cpp
…
EntityHandles.h
…
EntityManager.cpp
…
EntityManager.h
…
EntityOrders.h
…
EntityRendering.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
EntityScriptInterface.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
EntityStateProcessing.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
EntitySupport.cpp
…
EntitySupport.h
…
EntityTemplate.cpp
Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
2010-04-06 15:17:06 +00:00
EntityTemplate.h
…
EntityTemplateCollection.cpp
…
EntityTemplateCollection.h
…
EventHandlers.cpp
…
EventHandlers.h
…
Formation.cpp
…
Formation.h
…
FormationCollection.cpp
…
FormationCollection.h
…
FormationManager.cpp
…
FormationManager.h
…
LOSManager.cpp
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
2010-04-17 11:44:08 +00:00
LOSManager.h
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
ProductionQueue.cpp
…
ProductionQueue.h
…
Projectile.cpp
# Use the correct projectile models.
2010-04-17 11:34:40 +00:00
Projectile.h
…
Scheduler.cpp
…
Scheduler.h
…
ScriptObject.cpp
…
ScriptObject.h
…
Simulation.cpp
Fix
#479
(water animation in new simulation system)
2010-03-27 17:19:00 +00:00
Simulation.h
…
Stance.cpp
…
Stance.h
…
Technology.cpp
…
Technology.h
…
TechnologyCollection.cpp
…
TechnologyCollection.h
…
TerritoryManager.cpp
…
TerritoryManager.h
…
TRAStarEngine.cpp
…
TRAStarEngine.h
…
TriggerManager.cpp
…
TriggerManager.h
…
TurnManager.cpp
…
TurnManager.h
…