Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-24 16:47:57 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
d46cf9cf1ff37c1d8452282d5cb8dd64066dddfd
0ad/source/simulation
T
History
Ykkrosh 03ae01c44a Replaced all CStr16 with CStrW, because its name was too confusing
This was SVN commit r1109.
2004-09-03 14:08:12 +00:00
..
scripting
…
BaseEntity.cpp
…
BaseEntity.h
…
BaseEntityCollection.cpp
…
BaseEntityCollection.h
…
BoundingObjects.cpp
…
BoundingObjects.h
…
Collision.cpp
…
Collision.h
…
Entity.cpp
…
Entity.h
…
EntityHandles.cpp
w00t! first batch of actual network support!
2004-08-16 15:19:17 +00:00
EntityHandles.h
w00t! first batch of actual network support!
2004-08-16 15:19:17 +00:00
EntityManager.cpp
…
EntityManager.h
…
EntityMessage.h
…
EntityOrders.h
…
EntityProperties.cpp
…
EntityProperties.h
…
EntityStateProcessing.cpp
…
PathfindEngine.cpp
…
PathfindEngine.h
…
PathfindSparse.cpp
…
PathfindSparse.h
…
Scheduler.cpp
Replaced all CStr16 with CStrW, because its name was too confusing
2004-09-03 14:08:12 +00:00
Scheduler.h
Replaced all CStr16 with CStrW, because its name was too confusing
2004-09-03 14:08:12 +00:00
Simulation.cpp
Fixed minor type-conversion warnings
2004-08-20 14:03:49 +00:00
Simulation.h
w00t! first batch of actual network support!
2004-08-16 15:19:17 +00:00
TurnManager.cpp
w00t! first batch of actual network support!
2004-08-16 15:19:17 +00:00
TurnManager.h
w00t! first batch of actual network support!
2004-08-16 15:19:17 +00:00
Powered by Gitea Version: 1.26.2 Page: 1555ms Template: 20ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API