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d40e4797de6c17e2e476c94ff5500c0da618a753
0ad/source/renderer
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vts 91652bdf6e Implemented nested territory boundaries. Fixes #918.
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay

This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
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AlphaMapCalculator.cpp
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AlphaMapCalculator.h
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BlendShapes.h
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DecalRData.cpp
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DecalRData.h
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FixedFunctionModelRenderer.cpp
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FixedFunctionModelRenderer.h
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HWLightingModelRenderer.cpp
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HWLightingModelRenderer.h
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InstancingModelRenderer.cpp
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InstancingModelRenderer.h
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ModelRenderer.cpp
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ModelRenderer.h
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ModelVertexRenderer.h
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OverlayRenderer.cpp
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OverlayRenderer.h
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ParticleRenderer.cpp
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ParticleRenderer.h
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PatchRData.cpp
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PatchRData.h
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PlayerRenderer.cpp
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PlayerRenderer.h
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Renderer.cpp
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Renderer.h
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RenderModifiers.cpp
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RenderModifiers.h
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Scene.cpp
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Scene.h
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ShadowMap.cpp
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ShadowMap.h
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SkyManager.cpp
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SkyManager.h
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TerrainOverlay.cpp
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TerrainOverlay.h
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TerrainRenderer.cpp
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TerrainRenderer.h
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TransparencyRenderer.cpp
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TransparencyRenderer.h
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VertexArray.cpp
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VertexArray.h
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VertexBuffer.cpp
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VertexBuffer.h
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VertexBufferManager.cpp
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VertexBufferManager.h
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WaterManager.cpp
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WaterManager.h
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