Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-27 18:48:09 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
d3c00a4c616cdd7da5bfdd16f463e71ed4a79e0e
0ad/source/ps/GameSetup
T
History
historic_bruno 942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
..
tests
…
Atlas.cpp
Add basic help page into the main menu.
2010-07-07 21:47:31 +00:00
Atlas.h
Add basic help page into the main menu.
2010-07-07 21:47:31 +00:00
CmdLineArgs.cpp
…
CmdLineArgs.h
…
Config.cpp
Renderer simplification: Remove non-FBO shadow mode.
2011-04-06 22:08:51 +00:00
Config.h
Renderer simplification: Remove non-FBO shadow mode.
2011-04-06 22:08:51 +00:00
GameSetup.cpp
Random maps generated in their own thread, loading GUI is updated with progress.
2011-04-10 05:31:18 +00:00
GameSetup.h
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
2011-04-07 02:32:16 +00:00
HWDetect.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
HWDetect.h
Add script-based system for doing messy stuff based on system configuration.
2010-11-20 19:46:49 +00:00
Paths.cpp
refactoring:
2011-03-23 16:14:47 +00:00
Paths.h
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
Powered by Gitea Version: 1.26.2 Page: 1356ms Template: 8ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API