Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-26 04:27:19 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
d3929b6af18bcd62dbf3fe5003d43f8ea615bf81
0ad/source/maths
T
History
Ykkrosh 3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
..
scripting
Support new SpiderMonkey API.
2010-11-16 23:00:52 +00:00
tests
…
Bound.cpp
…
Bound.h
…
Brush.cpp
…
Brush.h
…
Fixed.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Fixed.h
…
FixedVector2D.h
…
FixedVector3D.h
…
MathUtil.h
…
Matrix3D.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Matrix3D.h
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
MD5.cpp
…
MD5.h
…
Noise.cpp
…
Noise.h
…
NUSpline.cpp
…
NUSpline.h
…
Plane.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Plane.h
…
Quaternion.cpp
Inline common vector/matrix operations, for performance.
2010-09-24 16:54:20 +00:00
Quaternion.h
…
Sqrt.cpp
…
Sqrt.h
…
Vector2D.h
…
Vector3D.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector3D.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
Vector4D.h
…
Powered by Gitea Version: 1.26.2 Page: 1688ms Template: 17ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API