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d3062cdfdac8ebba73bd997e6cdacecb44b70924
0ad/binaries/data/mods/mod/shaders/effects
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Vladislav Belov 6b18e58017 Adds a compute shader to perform a GPU skinning.
The main logic is taken from the experimental code in the model_common
shader but rewritten to use storage buffers as inputs.
2024-12-09 22:47:07 +01:00
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postproc
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bloom.xml
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canvas2d.xml
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cas.xml
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compute_downscale.xml
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compute_rcas.xml
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compute_skinning.xml
Adds a compute shader to perform a GPU skinning.
2024-12-09 22:47:07 +01:00
compute_upscale_fsr.xml
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debug_line.xml
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debug_overlay.xml
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dummy.xml
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foreground_overlay.xml
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fxaa.xml
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los_interp.xml
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minimap_los.xml
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minimap.xml
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overlay_line.xml
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overlay_solid.xml
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particle_add.xml
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particle_multiply.xml
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particle_overlay.xml
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particle_solid.xml
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particle_subtract.xml
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particle.xml
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sky_simple.xml
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solid.xml
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terrain_base.xml
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terrain_blend.xml
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terrain_decal.xml
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terrain_solid.xml
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upscale_bilinear.xml
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upscale_nearest.xml
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water_high.xml
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water_simple.xml
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water_waves.xml
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