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0ad/source/scriptinterface
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Ykkrosh 0cd0a1f584 # Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.

This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
..
tests
Fix lossy fixed<->jsval conversion.
2010-07-04 19:47:31 +00:00
AutoRooters.cpp
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
AutoRooters.h
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
NativeWrapperDecls.h
…
NativeWrapperDefns.h
…
ScriptConversions.cpp
# Add auto-attacking of nearby enemies.
2010-07-29 20:39:23 +00:00
ScriptInterface.cpp
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
ScriptInterface.h
Avoid unnecessary dynamic allocation when calling script functions.
2010-07-19 23:03:33 +00:00
ScriptTypes.h
…
ScriptVal.cpp
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
ScriptVal.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
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