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0ad/source/simulation2/components/tests
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leper c5eb9b7bb7 Range-based for for VfsPath loops.
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
..
test_CommandQueue.h
…
test_ObstructionManager.h
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
2015-07-18 08:37:49 +00:00
test_Pathfinder.h
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292.
2015-07-18 08:37:49 +00:00
test_Position.h
…
test_RangeManager.h
…
test_scripts.h
Range-based for for VfsPath loops.
2015-07-29 23:44:12 +00:00
test_TerritoryManager.h
…
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